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Cinder Creative Coding Cookbook

You're reading from   Cinder Creative Coding Cookbook If you know C++ this book takes your creative potential to a whole other level. The practical recipes show you how to create interactive and visually dynamic applications using Cinder which will excite and delight your audience.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Length 352 pages
Edition 1st Edition
Tools
Concepts
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Table of Contents (19) Chapters Close

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development FREE CHAPTER 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Converting images to vector graphics


In this recipe, we will try to convert simple, hand-drawn sketches to vector graphics using image processing functions from the OpenCV library and Cairo library for vector drawing and exporting.

Getting started

We will be using the OpenCV library, so please refer to the Integrating with OpenCV recipe earlier in this chapter for information on how to set up your project. You may want to prepare your own drawing to be processed. In this example we are using a photo of some simple geometric shapes sketched on paper.

How to do it…

We will create an application to illustrate the conversion to vector shapes. Perform the following steps to do so:

  1. Include necessary headers:

    #include "cinder/gl/Texture.h"
    #include "cinder/Surface.h"
    #include "cinder/ImageIo.h"
    #include "cinder/cairo/Cairo.h"
  2. Add the following declarations to your main class:

    void renderDrawing( cairo::Context&ctx );
    
    Surface mImage, mIPImage;
    std::vector<std::vector<cv::Point> >mContours...
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