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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
Author Profile Icon Matt Schoen
Matt Schoen
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Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone 2. The Skeleton Cardboard Project FREE CHAPTER 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Onward to the future

We hope you've enjoyed this introduction to and journey through Cardboard virtual reality development for Android. Throughout this book, we have explored the Google Cardboard Java SDK, OpenGL ES 2.0 graphics, and Android development in general. We touched on a number of VR best practices and saw the limitations of low-level graphics development on a mobile platform. Still, if you followed along, you've succeeded in implementing a reasonable general purpose library for 3D graphics and VR development. You created a wide variety of VR applications, including an app launcher, a Solar System simulation, a 360-degree media gallery, a 3D model viewer, and music visualizers.

Naturally, we expect the Cardboard Java SDK to change, evolve, and mature from this point forward. No one really knows what the future holds, perhaps not even Google. Yet here we are, at the precipice of a bold new future. The best way to predict the future is to help invent it. Now it's your...

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