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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone 2. The Skeleton Cardboard Project FREE CHAPTER 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Creating a new Cardboard project

With Android Studio installed, let's create a new project. These are the steps you'll follow for any of the projects in this book. We'll just make an empty skeleton and make sure that it can be built and run:

  1. After opening the IDE, you'll see a Welcome screen, as shown in the following screenshot:
    Creating a new Cardboard project
  2. Select Start a new Android Studio project, and the New Project screen appears, as follows:
    Creating a new Cardboard project
  3. Fill in your Application name:, such as Skeleton, and your Company Domain:, for example, cardbookvr.com. You can also change the Project location. Then, click on Next:
    Creating a new Cardboard project
  4. On the Target Android Devices screen, ensure that the Phone and Tablet checkbox is checked. In the Minimum SDK, select API 19: Android 4.4 (KitKat). Then, click on Next:
    Creating a new Cardboard project
  5. On the Add an activity to Mobile screen, select Empty Activity. We're going to build this project from scratch. Then, click on Next:
    Creating a new Cardboard project
  6. Keep the suggested name, MainActivity. Then, click on Finish.

Your brand new project comes...

You have been reading a chapter from
Cardboard VR Projects for Android
Published in: May 2016
Publisher:
ISBN-13: 9781785887871
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