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Building Games with Flutter

You're reading from   Building Games with Flutter The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781801816984
Length 224 pages
Edition 1st Edition
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Author (1):
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Paul Teale Paul Teale
Author Profile Icon Paul Teale
Paul Teale
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Basics
2. Chapter 1: Getting Started with Flutter Games FREE CHAPTER 3. Chapter 2: Working with the Flame Engine 4. Chapter 3: Building a Game Design 5. Part 2: Graphics and Sound
6. Chapter 4: Drawing and Animating Graphics 7. Chapter 5: Moving the Graphics with Input 8. Chapter 6: Playing Sound Effects and Music 9. Chapter 7: Designing Your Own Levels 10. Chapter 8: Scaling the Game for Web and Desktop 11. Part 3: Advanced Games Programming
12. Chapter 9: Implementing Advanced Graphics Effects 13. Chapter 10: Making Intelligent Enemies with AI 14. Chapter 11: Finishing the Game 15. Other Books You May Enjoy Appendix: Answers

Chapter 6: Playing Sound Effects and Music

In this chapter, we will bring our game to life by adding sound effects and music that will enhance the game. Audio is a very important part of any game; it can alert you to key events happening in a game or create atmosphere. Imagine walking through a forest in a game and hearing a nearby river or the birds singing in the trees. It makes the whole game more immersive if the sound matches what you would expect to hear if you were in that forest.

It is important though that if the player puts the game in the background to, for example, check their email, that we stop the music or sound from playing, and that the sound resumes when they return to the game, otherwise the ongoing sound could be annoying for the player. To handle this, we will cover how to listen for these life cycle events so that we ensure the audio is paused and resumed correctly.

Audio also takes up memory and we will discuss how Flame uses an audio cache to help load...

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