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Building Cross-Platform GUI Applications with Fyne

You're reading from   Building Cross-Platform GUI Applications with Fyne Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800563162
Length 318 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Andrew Williams Andrew Williams
Author Profile Icon Andrew Williams
Andrew Williams
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Toc

Table of Contents (18) Chapters Close

Preface 1. Section 1: Why Fyne? The Reason for Being and a Vision of the Future
2. Chapter 1: A Brief History of GUI Toolkits and Cross-Platform Development FREE CHAPTER 3. Chapter 2: The Future According to Fyne 4. Section 2: Components of a Fyne App
5. Chapter 3: Window, Canvas, and Drawing 6. Chapter 4: Layout and File Handling 7. Chapter 5: Widget Library and Themes 8. Chapter 6: Data Binding and Storage 9. Chapter 7: Building Custom Widgets and Themes 10. Section 3: Packaging and Distribution
11. Chapter 8: Project Structure and Best Practices 12. Chapter 9: Bundling Resources and Preparing for Release 13. Chapter 10: Distribution – App Stores and Beyond 14. Other Books You May Enjoy Appendix A: Developer Tool Installation 1. Appendix B: Installing Mobile Build Tools 2. Appendix C: Cross-Compiling

Summary

In this chapter, we have seen the steps involved to take an application from running from the source code, through to packaged files ready for distribution. We saw the techniques and tools available to help make applications portable and how the Fyne toolkit can offer hints of how to improve your UX.

We also explored the world of cross-compiling and how to create application packages for different operating systems. As illustrated in this chapter, it is possible to set up your development computer to build for all supported platforms; however, we saw that this can be complicated. The fyne-cross tool was introduced as a way to solve this complexity and make it trivial to package builds for the multitude of potential target systems.

In the next chapter, we will look at how to distribute these files. We will explore how you can share packaged files with beta testers and then how to prepare the packages with the certification required for app store and marketplace uploads...

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