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Building Cross-Platform GUI Applications with Fyne

You're reading from   Building Cross-Platform GUI Applications with Fyne Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800563162
Length 318 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Andrew Williams Andrew Williams
Author Profile Icon Andrew Williams
Andrew Williams
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Toc

Table of Contents (18) Chapters Close

Preface 1. Section 1: Why Fyne? The Reason for Being and a Vision of the Future
2. Chapter 1: A Brief History of GUI Toolkits and Cross-Platform Development FREE CHAPTER 3. Chapter 2: The Future According to Fyne 4. Section 2: Components of a Fyne App
5. Chapter 3: Window, Canvas, and Drawing 6. Chapter 4: Layout and File Handling 7. Chapter 5: Widget Library and Themes 8. Chapter 6: Data Binding and Storage 9. Chapter 7: Building Custom Widgets and Themes 10. Section 3: Packaging and Distribution
11. Chapter 8: Project Structure and Best Practices 12. Chapter 9: Bundling Resources and Preparing for Release 13. Chapter 10: Distribution – App Stores and Beyond 14. Other Books You May Enjoy Appendix A: Developer Tool Installation 1. Appendix B: Installing Mobile Build Tools 2. Appendix C: Cross-Compiling

Summary

In this chapter, we learned how the Fyne Widget API is designed and looked at a list of standard widgets. We saw how containers and collection widgets can help us organize and manage user interface components. The dialog package was also explored to show how we can use it with our applications in order to implement standard components for common activities.

We also saw how themes are implemented within the toolkit and how they apply to all the widget components. This chapter demonstrated the light and dark variants of the standard theme and showed that applications can provide their own themes for a custom look and feel.

By building a task tracking application, we saw how many of the built-in widgets are used, how to lay them out in various containers, and how user interactions can be tracked to manage some in-memory data. In the next chapter, we will look at data binding and storage APIs, which can help us manage more complex data requirements.

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