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Building Android Games with Cocos2d-x

You're reading from   Building Android Games with Cocos2d-x Learn to create engaging and spectacular games for Android using Cocos2d-x

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Product type Paperback
Published in Mar 2015
Publisher Packt
ISBN-13 9781785283833
Length 160 pages
Edition 1st Edition
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Author (1):
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Raydelto Hernandez Raydelto Hernandez
Author Profile Icon Raydelto Hernandez
Raydelto Hernandez
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Toc

Table of Contents (10) Chapters Close

Preface 1. Setting Up Your Development Environment 2. Graphics FREE CHAPTER 3. Understanding Game Physics 4. User Input 5. Handling Text and Fonts 6. Audio 7. Creating Particle Systems 8. Adding Native Java Code Index

Chapter 5. Handling Text and Fonts

It is very common in our games to add text for displaying information to the player. This could be done by using either the TrueType fonts or bitmap fonts, which will allow us more flexibility, and is, indeed, the most used type of font in professional games because it allows us to give a custom look to our games. The following topics will be covered in this chapter:

  • Creating TrueType font labels
  • Adding label effects
  • Creating system fonts
  • Creating bitmap font labels
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