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Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (11) Chapters Close

Preface 1. Creating Your Game Concept 2. Creating Characters FREE CHAPTER 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

Index

A

  • Albedo property / Setting up the terrain
  • aliasing
    • about / Image FX
  • animation
    • about / The 12 basic principles of animation
    • principles / The 12 basic principles of animation
  • animation principles
    • squash and stretch / The 12 basic principles of animation
    • anticipation / The 12 basic principles of animation
    • staging / The 12 basic principles of animation
    • straight ahead action / The 12 basic principles of animation
    • pose to pose / The 12 basic principles of animation
    • overlapping action / The 12 basic principles of animation
    • follow through / The 12 basic principles of animation
    • ease in / The 12 basic principles of animation
    • ease out / The 12 basic principles of animation
    • arc / The 12 basic principles of animation
    • secondary action / The 12 basic principles of animation
    • timing and spacing / The 12 basic principles of animation
    • exaggeration / The 12 basic principles of animation
    • solid drawing / The 12 basic principles of animation
    • appeal / The 12 basic...
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