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Blender Cycles: Lighting and Rendering Cookbook

You're reading from   Blender Cycles: Lighting and Rendering Cookbook If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782164609
Length 274 pages
Edition 2nd Edition
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Concepts
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Table of Contents (13) Chapters Close

Preface Introduction FREE CHAPTER 1. Key Holder and Wallet Studio Shot 2. Creating Different Glass Materials in Cycles 3. Creating an Interior Scene 4. Creating an Exterior Scene 5. Creating a Cartoonish Scene 6. Creating a Toy Movie Scene 7. Car Rendering in Cycles 8. Creating a Car Animation 9. Creating an Iceberg Scene 10. Creating Food Materials in Cycles Index

Creating the materials for the lamp

Now we will create the shaders for the lamp. Among others, a really interesting material will be the marble for the base. For this particular shader, we will be using a new node, subsurface scattering, which is often written as SSS.

Getting ready

To start, select the object called Lamp, add a new material to it, and name it LampMarble.

How to do it…

To create the materials for the lamp, follow these steps:

Assigning the different materials

To assign different materials, follow these steps:

  1. With the lamp object selected, let's go into the edit mode by pressing the Tab key and make sure no vertex is selected. With the mouse cursor over the piece of geometry that we want to select, press the L key on the keyboard to select the entire part of the mesh. Using this method, let's select the two spheres at the top of the lamp.
  2. Add a new material slot by pressing the + button in the material menu. Create a new material and name it Lamp, and then click...
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