You should touch every single vertex in your model. Whenever you add another edge loop, you should expect to tweak all the new vertices it adds. It may sound tedious, but that effort is exactly what is going to make your model look more real and organic. As you work, you will be naturally reinforcing lessons and techniques from previous chapters:
Technique | Chapter |
Switching viewpoint to evaluate work from different angles | Chapter 2, Using a Background Image and Bezier Curves |
Turning Limit selection to visible on and off to see hidden vertices | Chapter 4, Flattening a Torus and Boolean Union |
Using Border Select to pick multiple vertices at once | Chapter 4, Flattening a Torus and Boolean Union |
Using the white circle, axis arrows, or the G hotkey to drag and drop vertices, edges, and faces | Chapter 4, Flattening a Torus and Boolean Union |
Using... |