That was a lot to take in just to build a chair, but we've covered a lot of useful things for modeling just about any object. We learned how to set up reference images in our 3D scene. We went over some of the most important hotkeys for the transformation of objects and components. We got a lot of practice with box modeling using extrusions and inserting edge loops. We also learned some of the benefits of destructive versus non-destructive modeling. We took our first steps with Blender's powerful modifier system. And we used all of these new techniques to get a good start on the time machine model—how exciting!
In the next chapter, we will continue practicing these modeling techniques, introduce a few new modeling methods, and finish the rest of the time machine!