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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Planning your animation and making sure it comes out right

You've learned a lot, and now it's time to complete your project by animating a scene. You've learned to make keyframes, you've learned how to move objects, how to parent them, and how to change which editors are in which windows. You've studied how to plan an animation and how to time it. You know a lot!

Storyboarding your ideas

First, you need an idea. I started off with a question: what if the island got invaded by Viking raiders? I wondered what would be my initial reaction if I were in the front house when I discovered what was happening. The following is the storyboard I drew:

Storyboarding your ideas

Have a go hero – making your storyboard

You can use your island or 4909OS_11_Blender_Island.blend from the download pack. I made a Viking boat, 4909OS_11_Viking_ship_subsurface.blend, which can be modified, or 4909OS_11_Viking_ship_mesh.blend, which has been turned into a mesh already.

Use the sloop, any buildings, or just...

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