Further reading
It might surprise you to hear that, even after all these hundreds of pages, we have only dipped our toes into C++. Even the topics we did cover could be covered in more depth, and there are numerous – some quite significant – topics that we haven’t even mentioned. With this in mind, let’s take a look at what might be next.
If you absolutely must have a formal qualification, then the only way to proceed is with a formal education. This, of course, is expensive and time-consuming, and I can’t really help any further.
On the other hand, if you want to learn on the job, perhaps while starting work on a game you will eventually release, then what follows is a discussion of what you might like to do next.
Possibly the toughest decision we face with each project is how to structure our code. In my opinion, the absolute best source of information on how to structure your C++ game code is http://gameprogrammingpatterns.com/. Some...