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Animating SwiftUI Applications

You're reading from   Animating SwiftUI Applications Create visually stunning and engaging animations for iOS with SwiftUI

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781803232669
Length 478 pages
Edition 1st Edition
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Author (1):
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Stephen DeStefano  Stephen DeStefano 
Author Profile Icon Stephen DeStefano 
Stephen DeStefano 
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Table of Contents (18) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of SwiftUI 2. Chapter 2: Understanding Animation with SwiftUI FREE CHAPTER 3. Chapter 3: Creating a Breathing App 4. Chapter 4: Building a Record Player 5. Chapter 5: Animating Colorful Kaleidoscope Effects 6. Chapter 6: Animating a Girl on a Swing 7. Chapter 7: Building a Series of Belts and Gears 8. Chapter 8: Animating a Bouquet of Flowers 9. Chapter 9: Animating Strokes around Shapes 10. Chapter 10: Creating an Ocean Scene 11. Chapter 11: Animating an Elevator 12. Chapter 12: Creating a Word Game (Part 1) 13. Chapter 13: Creating a Word Game (Part 2) 14. Chapter 14: Creating a Color Game 15. Chapter 15: Integrating SpriteKit into Your SwiftUI Projects 16. Index 17. Other Books You May Enjoy

Creating PickerView

A PickerView is a view that displays various options to the user. The picker can either be a single button with a drop-down list, a segmented list with multiple buttons, or a wheel that the user can spin to select an option.

There are two main differences between these three pickers in terms of style. The first is how they appear in your app. The second is the number of options available to the user – the wheel can hold many, many options for the user, whereas a button picker or a segmented control picker is limited by the amount of space on the screen.

Since we will be offering just three options to the user, a seven-, eight-, or nine-letter word option, we’ll go with the segmented control.

Adding PickerView

Let’s start by adding a new SwiftUI View file and calling it PickerView. Next, let’s add an instance of the DataModel class at the top of the struct so we have access to the data properties:

@ObservedObject var appData...
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