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Android NDK Game Development Cookbook

You're reading from   Android NDK Game Development Cookbook For C++ developers, this is the book that can swiftly propel you into the potentially profitable world of Android games. The 70+ step-by-step recipes using Android NDK will give you the wide-ranging knowledge you need.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781782167785
Length 320 pages
Edition 1st Edition
Languages
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Authors (2):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
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Toc

Table of Contents (11) Chapters Close

Preface 1. Establishing a Build Environment 2. Porting Common Libraries FREE CHAPTER 3. Networking 4. Organizing a Virtual Filesystem 5. Cross-platform Audio Streaming 6. Unifying OpenGL ES 3 and OpenGL 3 7. Cross-platform UI and Input Systems 8. Writing a Match-3 Game 9. Writing a Picture Puzzle Game Index

Implementing an on-screen joypad


It is time to make use of the multi-touch facilities and emulate a gaming console-like interface on an Android device touch screen.

Getting ready

Learn how to handle multi-touch input from recipes Processing multi-touch events on Android and Processing multi-touch events on Windows before proceeding with this recipe.

How to do it...

We implement a custom multi-touch event handler, which keeps track of all the touch points. The joystick is rendered as a full-screen bitmap shown on the left-hand side. When the user touches the screen, we use the touch coordinates to fetch the pixel color from the mask on the right-hand side of the figure. Then, we find the internal button corresponding to the color and change its Pressed state. The following figure shows the joypad visual representation and the color mask:

  1. Single button of our virtual joystick is determined by its color in the mask and the index in the buttons table:

    struct sBitmapButton
    {
      vec4 FColour;
      int FIndex...
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