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Android NDK Game Development Cookbook

You're reading from   Android NDK Game Development Cookbook For C++ developers, this is the book that can swiftly propel you into the potentially profitable world of Android games. The 70+ step-by-step recipes using Android NDK will give you the wide-ranging knowledge you need.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781782167785
Length 320 pages
Edition 1st Edition
Languages
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Authors (2):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
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Toc

Table of Contents (11) Chapters Close

Preface 1. Establishing a Build Environment 2. Porting Common Libraries FREE CHAPTER 3. Networking 4. Organizing a Virtual Filesystem 5. Cross-platform Audio Streaming 6. Unifying OpenGL ES 3 and OpenGL 3 7. Cross-platform UI and Input Systems 8. Writing a Match-3 Game 9. Writing a Picture Puzzle Game Index

Initializing OpenAL and playing the .wav files


In this recipe, we present the simplest possible example to play uncompressed audio files in PCM format (pulse-code modulation, http://en.wikipedia.org/wiki/Pulse-code_modulation). This example just plays a single file in an infinite loop. We will create a single device, a single device context, and an audio source. All of this is done in a single dedicated thread, but we should not worry about multithreading issues because OpenAL functions are guaranteed to be thread-safe.

Getting ready

The source code and build scripts for the OpenAL library can be found in the 0_OpenAL folder, and precompiled static libraries are included with each of the examples for this chapter. For Windows, we use dynamic linking with OpenAL. Explanations on how to load files from the Android .apk package can be found in the Chapter 4, Organizing a Virtual Filesystem. The complete source of the example for this recipe can be found in the 0_AL_On_Android folder.

How to do...

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