Player input
First, let's add some methods in the Player
class that our input controller will be able to call, then manipulate the variables that the Player
class's update
method uses to move around.
We already played with the isPressingRight
variable, and also have an isPressingLeft
variable. Furthermore, we want to be able to jump. If you take a look at the Player
class's update
method, we already have the code to handle these situations. We just need the player to be able to initiate the movements via touches to the screen.
Our previous button layout design and the code we have written so far, suggests a method for going left, a method for going right, and a method for jumping.
You will also note that we pass a copy of SoundManager
into the startJump
method, which allows us to play a neat retro jumping sound, if the jump attempt is successful. Add these three new methods to the Player
class:
public void setPressingRight(boolean isPressingRight) { this.isPressingRight = isPressingRight...