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AndEngine for Android Game Development Cookbook

You're reading from   AndEngine for Android Game Development Cookbook AndEngine is a simple but powerful 2D game engine that's ideal for developers who want to create mobile games. This cookbook will get you up to speed with the latest features and techniques quickly and practically.

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849518987
Length 380 pages
Edition 1st Edition
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Authors (3):
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Brian Boyles Brian Boyles
Author Profile Icon Brian Boyles
Brian Boyles
Nicolas Gramlich Nicolas Gramlich
Author Profile Icon Nicolas Gramlich
Nicolas Gramlich
JAYME SCHROEDER JAYME SCHROEDER
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JAYME SCHROEDER
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Toc

Table of Contents (18) Chapters Close

AndEngine for Android Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. AndEngine Game Structure FREE CHAPTER 2. Working with Entities 3. Designing Your Menu 4. Working with Cameras 5. Scene and Layer Management 6. Applications of Physics 7. Working with Update Handlers 8. Maximizing Performance 9. AndEngine Extensions Overview 10. Getting More From AndEngine Source Code for MagneTank Index

Input classes


Each of these classes handles a specific input method used in the game:

BoundTouchInput.java

The BoundTouchInput class facilitates the delegation of inputs, which are then bound to the BoundTouchInput class. This can be easily seen in-game when moving MagneTank to aim at the turret. When the touch enters another touchable area, it stays tied to the original area.

GrowButton.java

The GrowButton class simply shows an image that grows to a specific scale when the player is touching it and returns to its original scale when the touch is lifted or lost.

This class is based on the following recipes:

  • Understanding AndEngine entities in Chapter 2, Working with Entities

  • Bringing a scene to life with sprites in Chapter 2, Working with Entities

  • Overriding the onManagedUpdate method in Chapter 2, Working with Entities

  • Using modifiers and entity modifiers in Chapter 2, Working with Entities

GrowToggleButton.java

Based on the GrowButton class, this class adds the functionality to show one or two TiledTextureRegion indices, depending on the state of a condition.

The GrowToggleButton class is based on the following recipes:

  • Understanding AndEngine entities in Chapter 2, Working with Entities

  • Bringing a scene to life with sprites in Chapter 2, Working with Entities

  • Overriding the onManagedUpdate method in Chapter 2, Working with Entities

  • Using modifiers and entity modifiers in Chapter 2, Working with Entities

GrowToggleTextButton.java

Based on the GrowToggleButton class, this class uses a Text object instead of a TiledTextureRegion object to show the state of a condition.

The GrowToggleTextButton class is based on the following recipes:

  • Understanding AndEngine entities in Chapter 2, Working with Entities

  • Bringing a scene to life with sprites in Chapter 2, Working with Entities

  • Applying text to a layer in Chapter 2, Working with Entities

  • Overriding the onManagedUpdate method in Chapter 2, Working with Entities

  • Using modifiers and entity modifiers in Chapter 2, Working with Entities

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