What this book covers
Chapter 1, Introduction to Rigs and Terminologies, serves to introduce you to both Blender and the basics of rigs.
Chapter 2, Starting with Bones, sees us creating and editing bones while becoming familiar with Blender.
Chapter 3, Using Weighting Tools to Give Life to a Mesh, shows how we tie meshes to bones with weight painting.
Chapter 4, Beginning the Rigging Process, is where we start work on the centerpiece of the book by placing bones.
Chapter 5, Getting Started with Weight Painting, continues the trajectory from Chapter 4 with an examination of weight-painting meshes to bones.
Chapter 6, Using IK and Rig Controls, covers the automatic controls available in Blender.
Chapter 7, Getting Started with Shape Keys, offers a light introduction to shape keys, taking you from creating shape keys to using drivers.
Chapter 8, Beyond the Basics, offers a collection of more advanced techniques to provide paths for further improvement of your skills in more advanced applications.