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3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
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Author (1):
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Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
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Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

What this book covers

Chapter 1, Introduction to Rigs and Terminologies, serves to introduce you to both Blender and the basics of rigs.

Chapter 2, Starting with Bones, sees us creating and editing bones while becoming familiar with Blender.

Chapter 3, Using Weighting Tools to Give Life to a Mesh, shows how we tie meshes to bones with weight painting.

Chapter 4, Beginning the Rigging Process, is where we start work on the centerpiece of the book by placing bones.

Chapter 5, Getting Started with Weight Painting, continues the trajectory from Chapter 4 with an examination of weight-painting meshes to bones.

Chapter 6, Using IK and Rig Controls, covers the automatic controls available in Blender.

Chapter 7, Getting Started with Shape Keys, offers a light introduction to shape keys, taking you from creating shape keys to using drivers.

Chapter 8, Beyond the Basics, offers a collection of more advanced techniques to provide paths for further improvement of your skills in more advanced applications.

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