Summary
We started this chapter by parenting a mesh to an armature with empty weight groups, giving us a clean slate to work with. We then moved on to weight paint mode, using the draw tool to set weights and the Blur tool to soften the border between different weight zones. We continued by covering the rest of the body, front and back, with the figure diagrams serving as guidance. Finally, we applied some touchups while bending the rig into stress positions to find poor deformation.
- Used Ctrl + P to parent a mesh to an armature, selecting the mesh and then the armature
- Selected an empty weights option to give us a clean start
- Experimented with how bone placement can affect deformation quality
- Followed the provided diagrams for rough guidance on the zones each bone should control
That concludes this chapter – you now know how to take any mesh and any armature and bind them together to bring models to life.
In the next chapter, we will cover shape...