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3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
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Author (1):
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Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
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Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Using Pose Mode

These bones aren’t of much use if we can’t bend them to our will. Enter pose mode. As the name might suggest, this mode allows us to pose bones. We need to enter Pose mode, select a bone, and rotate it. You should already have a rough idea of how to do this, but here are step-by-step instructions:

  1. Press Tab or use the dropdown to enter Pose mode.
  2. Left-click on any bone and take note of the outline.
  3. Press R to rotate the selected bone, using your mouse to rotate:
Figure 2.10 – Rotating bone (FK)

Figure 2.10 – Rotating bone (FK)

Take note of how rotating a bone will affect the bones above it but not below it. Bending the bones one by one is known as Forward Kinematics (FK). We will be able to compare it to IK later.

Just like how we can limit transforms to an axis by pressing G to grab and pressing Z to limit to the Z axis, we can do this in pose mode too!

More on transforms

Using a single press of an axis while transforming...

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