Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
101 UX Principles – 2nd edition

You're reading from   101 UX Principles – 2nd edition Actionable Solutions for Product Design Success

Arrow left icon
Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803234885
Length 454 pages
Edition 2nd Edition
Concepts
Arrow right icon
Author (1):
Arrow left icon
Will Grant Will Grant
Author Profile Icon Will Grant
Will Grant
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Preface
1. UX Field 2. Typography FREE CHAPTER 3. Controls 4. Content 5. Navigation 6. Iconography 7. Input 8. Forms 9. User Data 10. Progress 11. Accessible Design 12. Journeys and State 13. Terminology 14. Expectations 15. UX Philosophy 16. Other Books You May Enjoy
17. Index

…But Complexity Can Be Good for Some Users

A few years back I did some work for an insurance company—I know, I get all the exciting projects, right? The software was a web-based UI that call center staff used to manage incoming customer inquiries. In this web application I was tasked with improving, a customer would call up to change their policy, or get a new one, cancel their cover, and so on, and the user would need to search, edit, save, or delete as necessary.

It had recently undergone a redesign and my job was to work with users to understand how successful the redesign had been and what features were succeeding and which weren’t. The new UI was clean, modern, airy—based on Material Design, with lots of negative space and big, clear typefaces.

It turned out that all the users hated the new system. The information density was too low. Instead of seeing all the customer information on one (or two) screens, tightly packed together, the user now had to navigate through multiple screens, scrolling view after view to see the details they needed. They even had to navigate back and forth between two views—waiting on the page load each time—to do basic things like checking a policy expiry date.

Nobody had asked users, “What is wrong with the current system?” Instead, they optimized the new design for user needs that didn’t exist (see #6, Test with Real Users).

Many skilled users who work in an enterprise environment rely on software to do lots of the same thing, repeatedly. Making enterprise software too simple—by trying to be more “consumer-looking”—just hides necessary functions away from the user and makes it frustrating and slow, increasing cognitive load.

For example, an aircraft cockpit is dense and complex—but it needs to be, because complexity is good for these users:

Graphical user interface  Description automatically generated with low confidence

Figure 4.1: Look at all those controls. Image by Honglin Shaw on Unsplash

Similarly, professional audio tool Ableton Live has a dense, complex interface, but musicians spend all day, every day here and love the productivity it offers:

Graphical user interface  Description automatically generated

Figure 4.2: Ableton Live UI

Learning points

  • Be wary of making complex products too “consumer-looking” and simple
  • Don’t follow trends; focus on what your user needs
  • Complexity doesn’t always mean a bad user experience
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime