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XR Development with Unity

You're reading from   XR Development with Unity A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Length 284 pages
Edition 1st Edition
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Tools
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Authors (2):
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Anna Braun Anna Braun
Author Profile Icon Anna Braun
Anna Braun
Raffael Rizzo Raffael Rizzo
Author Profile Icon Raffael Rizzo
Raffael Rizzo
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Toc

Table of Contents (15) Chapters Close

Preface 1. Part 1 – Understanding the Basics of XR and Unity
2. Chapter 1: Introduction to XR and Unity FREE CHAPTER 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

VR Development in Unity

Let's explore the world of VR, from creating your first VR project in Unity to deploying our first VR scene on a headset or simulator. In this chapter, we’ll present the most important VR toolkits and plugins available in Unity, helping you become familiar with each one’s capabilities.

You’ll gain hands-on experience with the XR Interaction Toolkit’s demo scene , understand its most important components and scripts, and learn how to use them in your future VR projects. We’ll help you understand the nuances between VR development and traditional game development, as well as share different strategies to ensure a VR headset’s computing power.

Another important skill you will gain in this chapter is how to test and deploy VR experiences on various devices, from simulators to VR headsets. This chapter will give you a robust foundation that will equip you with the necessary skills and knowledge to create increasingly...

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