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XR Development with Unity

You're reading from   XR Development with Unity A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Length 284 pages
Edition 1st Edition
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Authors (2):
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Anna Braun Anna Braun
Author Profile Icon Anna Braun
Anna Braun
Raffael Rizzo Raffael Rizzo
Author Profile Icon Raffael Rizzo
Raffael Rizzo
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Table of Contents (15) Chapters Close

Preface 1. Part 1 – Understanding the Basics of XR and Unity
2. Chapter 1: Introduction to XR and Unity FREE CHAPTER 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Getting to know the Unity Editor and its interface

If you’re new to Unity, the editor’s interface can be a bit overwhelming at first. But don’t worry—we’ll guide you through the Unity Editor and show you how to navigate its various menus and panels. Experienced users can also benefit from staying current with the latest best practices and techniques, as designing for VR presents unique challenges that may require a different approach than traditional game development.

Exploring the Unity interface

Upon launching a new Unity project, you’ll be greeted by the Unity Editor. This multifaceted workspace is composed of several distinct windows known as panels.

Figure 2.2 shows the window layout for the sample scene project we just created.

Figure 2.2 – The window layout for the sample scene project

Figure 2.2 – The window layout for the sample scene project

Figure 2.2 showcases a number of panels, namely: (1) Scene view, (2) Game view, (3) Hierarchy, (4) Inspector...

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