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XR Development with Unity

You're reading from   XR Development with Unity A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Length 284 pages
Edition 1st Edition
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Authors (2):
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Anna Braun Anna Braun
Author Profile Icon Anna Braun
Anna Braun
Raffael Rizzo Raffael Rizzo
Author Profile Icon Raffael Rizzo
Raffael Rizzo
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Toc

Table of Contents (15) Chapters Close

Preface 1. Part 1 – Understanding the Basics of XR and Unity FREE CHAPTER
2. Chapter 1: Introduction to XR and Unity 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Summary

This chapter introduced you to the different facets of XR, namely AR, MR, and VR. You learned how AR strives to enhance our current reality, how MR pushes the boundaries of imagination to envision a world where real and virtual objects merge seamlessly, and how VR creates a completely alternative reality altogether. You now understand how the early dreams of delving into completely virtual or augmented realities transformed into bold actions and how XR development was and still is far from a straightforward path. You learned about Unity, from its humble beginnings to its worldwide dominance in game development, simulations, and XR development, looking at some state-of-the-art use cases. The following chapter will familiarize you with the Unity Hub and Editor. You will learn how to import assets, create materials, and acquire all the other skills you need before you can start developing your first XR experience.

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