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XNA 4 3D Game Development by Example: Beginner's Guide

You're reading from   XNA 4 3D Game Development by Example: Beginner's Guide Create action-packed 3D games with the Microsoft XNA Framework with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849687089
Length 322 pages
Edition 1st Edition
Languages
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to XNA FREE CHAPTER 2. Cube Chaser – A Flat 3D World 3. Cube Chaser – It's A-Mazing! 4. Cube Chaser – Finding Your Way 5. Tank Battles – A War-torn Land 6. Tank Battles – The Big Guns 7. Tank Battles – Shooting Things 8. Tank Battles – Ending the War 9. Mars Runner 10. Mars Runner – Reaching the Finish Line

Chapter 10. Mars Runner – Reaching the Finish Line

The Mars Runner game is in pretty good shape so far. We have implemented the GSM system from the GSM sample code provided by Microsoft, and we have created a skybox to represent the Martian landscape. We have built heightmaps in such a way that they sequence as segments of a track along the surface of Mars for our player to drive their rover on.

Of course, to drive the rover, we actually need to implement it! Because the resource is available to us, we will use the same 3D model for the rover that we used for the tanks in Tank Battles.

In this chapter, we will cover the following:

  • Generalizing our code for using and displaying 3D models

  • Adding the player's Mars rover to the game, including movement controls

  • Animating the background, track, and rover

  • Adding an enemy UFO and allowing the player to fire shots at it

  • Detecting collisions between the player, enemy, craters, and fired shots

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