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Xamarin.Forms Projects

You're reading from   Xamarin.Forms Projects Build seven real-world cross-platform mobile apps with C# and Xamarin.Forms

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Product type Paperback
Published in Dec 2018
Publisher Packt
ISBN-13 9781789537505
Length 416 pages
Edition 1st Edition
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Authors (2):
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Daniel Hindrikes Daniel Hindrikes
Author Profile Icon Daniel Hindrikes
Daniel Hindrikes
Johan Karlsson Johan Karlsson
Author Profile Icon Johan Karlsson
Johan Karlsson
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Toc

Table of Contents (11) Chapters Close

Preface 1. Introduction to Xamarin FREE CHAPTER 2. Building Our First Xamarin.Forms App 3. A Matchmaking App with a Rich UX Using Animations 4. Building a Location Tracking App Using GPS and Maps 5. Building a Weather App for Multiple Form Factors 6. Setting up a Backend for a Chat App Using Azure Services 7. Building a Real-Time Chat Application 8. Creating an Augmented-Reality Game 9. Hot Dog or Not Hot Dog Using Machine Learning 10. Other Books You May Enjoy

Xamarin.iOS

Xamarin.iOS is used for building applications for iOS with .NET, and contains the bindings to the iOS APIs mentioned previously. Xamarin.iOS uses ahead of time (AOT) compiling to compile the C# code to Advanced RISC Machines (ARM) assembly language. The Mono runtime runs along with the Objective-C runtime. Code that uses .NET namespaces, such as System.Linq or System.Net, will be executed by the Mono runtime, while code that uses iOS-specific namespaces will be executed by the Objective-C runtime. Both the Mono runtime and the Objective-C runtime will run on top of the Unix-like kernel, X is Not Unix (XNU) (https://en.wikipedia.org/wiki/XNU), which is developed by Apple. The following diagram shows an overview of the iOS architecture:

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Xamarin.Forms Projects
Published in: Dec 2018
Publisher: Packt
ISBN-13: 9781789537505
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