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Unreal Engine Virtual Reality Quick Start Guide

You're reading from   Unreal Engine Virtual Reality Quick Start Guide Design and Develop immersive virtual reality experiences with Unreal Engine 4

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789617405
Length 178 pages
Edition 1st Edition
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Author (1):
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Jessica Plowman Jessica Plowman
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Jessica Plowman
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Toc

Collecting testing data

The data for testing can be collected in the following ways:

  • Usability testing
  • Card sort
  • Expert review

There are several methods that we can use to collect feedback on our game. These methods are all designed to gather specific data from the players that can be used to improve all aspects of the game, from user interfaces to level designs. Some of them are high tech and utilize advanced methods of recording the player, such as eye movement-tracking tests. Others are very low tech and might involve having the players sort cards with certain keywords on them into categories or simply having the player try the game while you and your colleagues record the results.

Usability testing

The first method...

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