Chapter 2. Setting Up Your Development Environment
The goalof this chapter is to get you set up to develop in Unreal Engine. Even if you've already installed and started working in the engine, you may still find it worthwhile to take a look through this chapter, as there are a few details of the installation process that might be useful to you.
We're also going to take a look at the Epic Games launcher. It's easy to get into the habit of looking at it just as a way of updating the engine and launching projects, but there's a huge collection of useful resources for learning and development there too. It would be a mistake to ignore them.
For those planning to develop for mobile VR on Oculus Go or Samsung Gear, we'll walk you through the process of setting up the Android SDK and setting up a project for deployment to the device, and finally for those interested in C++ development, we'll show you how to set up Visual Studio 2017 for use with Unreal and for those interested in working on the bleeding...