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Unreal Engine 4 Game Development Quick Start Guide

You're reading from   Unreal Engine 4 Game Development Quick Start Guide Programming professional 3D games with Unreal Engine 4

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789950687
Length 202 pages
Edition 1st Edition
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Replication

Replication is the process by which games transmit data over the network to keep clients in sync with the server. For the Unreal Engine, we can see that a lot of the work is already done for us. The player location, movement, and jumping is replicated in the third-person template we've been using. However, anything we add to our project must be replicated properly to prevent bugs like this from occurring.

Not everything needs to be replicated, though. The server doesn't care if you're in your game's settings menu adjusting the resolution or key binds, and the other clients certainly don't need to know. Knowing what to replicate is actually more important than knowing how to replicate, since you run the risk of lag and other network problems if you overshare, so to speak.

There are also ways to fake things to further improve performance. Take...

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