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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Time for action – BeginState


BeginState and EndState are both declared in Object.uc, and like other functions, they don't necessarily have to be used inside a state, although that's where they are most useful. BeginState is called when an actor enters any state, before any of that state's code is run. This makes it useful for running any set-up code that the state needs. EndState is run right before an actor leaves a state and lets us do any cleanup or other changes we need to at that point. Both of these functions are called during the chain of events when GoToState is called. EndState is called on the state that's being left and BeginState on the state that the actor is going into.

Let's see how we can use these functions in our AwesomeEnemy class.

  1. The easiest thing we could do to try out these functions is change the enemy's appearance based on what state it's in, so let's try that. First, let's declare a few materials to use for the various states:

    var Material SeekingMat, AttackingMat...
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