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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Time for action – Just five more minutes mom


Let's say instead of spawning enemies straight away when the game started, we wanted them to spawn after say, 10 seconds. That should give us enough time to start running.

  1. Let's create a new function in AwesomeEnemySpawner called TimedEnemySpawn . We'll create the timer here:

    function TimedEnemySpawn()
    {
        SetTimer(10, false, 'SpawnEnemy');
    }

    The parameters for the SetTimer function are pretty easy. The first one is the amount of time for the timer. The second is an optional bool that controls whether or not we want the timer to run in a loop, in this case it would run every 10 seconds if we set it to true. The third parameter is the name of the function we want the timer to call when the time runs out. In this case, it will call the function that actually spawns the enemy.

  2. With this new functionality, we're going to need to keep a closer eye on the enemies we're spawning. If the spawner has already spawned an enemy, we don't want it to spawn another...

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