Setting the preview player size reference object
In UDK versions greater than April 2011, pressing the key \ in the editor Perspective view will show a mesh that represents the player height. By default this is just a cube. The mesh to display can be set in the configuration file UDKEditorUserSettings.INI and we'll look at how to adjust this. This is to help designers maintain proper level metrics. You'll be able to gauge how tall and wide to make doors so there's sufficient space for the player to move through without getting stuck.
Getting ready
Back up C:\UDK\~\UDKGame\Config\UDKEditorUserSettings.INI
then open it in ConTEXT with UDK closed.
How to do it...
Press Ctrl + F and search for [EditorPreviewMesh]. Under it, we will change the entry
PreviewMeshNames=" EditorMeshes.TexPropCube "
. Note the we need to replace this with a StaticMesh, and a good place to put this to ensure loading would be the Engine\Content package EditorMeshes.First, open UDK and in the Content Browser search using...