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Unreal Development Kit Beginner's Guide

You're reading from   Unreal Development Kit Beginner's Guide A fun, quick, step by step guide to level design and creating your own game world.

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Product type Paperback
Published in Aug 2011
Publisher Packt
ISBN-13 9781849690522
Length 244 pages
Edition 1st Edition
Tools
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Author (1):
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Richard Moore Richard Moore
Author Profile Icon Richard Moore
Richard Moore
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Table of Contents (17) Chapters Close

Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
1. Level Design HQ 2. Hello UDK FREE CHAPTER 3. Applying Lighting Effects 4. Battling the Elements 5. Movement with Movers 6. Terrain 7. Adding Gameplay Elements into your Map 8. Complex Event Sequences 9. Materials Index

Time for action – making your material easy to read


Almost over, but we've got one very important topic to cover—clean-up and commenting. You may be able to read your material just fine now, but when you come back in a week, or a month, an organized material with some useful comments will be a lot easier to understand.

  1. The first step is good organization. As we've seen, data in the Material Editor flows right to left (the inputs of our nodes are on the right, and the spit out data to the left). Take some time now and organize your nodes so that there's no backtracking (the Texture and Constant nodes should be on the right, and the Multiply nodes should be to their left). Also organize things to minimize crisscrossing lines—the nodes controlling Diffuse should go on top, with the ones controlling Specular below. Try to get a network that looks like the following screenshot:

  2. The next thing we can do to organize our network is label the nodes. For instance, what if you decided at some point that...

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