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Unreal Development Kit Beginner's Guide

You're reading from   Unreal Development Kit Beginner's Guide A fun, quick, step by step guide to level design and creating your own game world.

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Product type Paperback
Published in Aug 2011
Publisher Packt
ISBN-13 9781849690522
Length 244 pages
Edition 1st Edition
Tools
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Author (1):
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Richard Moore Richard Moore
Author Profile Icon Richard Moore
Richard Moore
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Toc

Table of Contents (17) Chapters Close

Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
1. Level Design HQ 2. Hello UDK FREE CHAPTER 3. Applying Lighting Effects 4. Battling the Elements 5. Movement with Movers 6. Terrain 7. Adding Gameplay Elements into your Map 8. Complex Event Sequences 9. Materials Index

Time for action – a simple sequence


The simple sequence is going to be a single message that fires off when the level starts. I'm assuming that my dear reader will know how to set up a simple piece of BSP and add a light and PlayerStart to it (and rebuild). This needs to be done so that the player can survive long enough to see the message.

  1. Anywhere in the Kismet browser, right-click | New Event | Level Startup:

  2. Then right-click | New Action | Misc | Log:

  3. Link them together by making a line between the Out of the Level Startup and the In of the Log:

  4. Alter the properties of the Log. Simply left-click on the Log to select it. Add an Obj Comment (object comment), in this case Tutorial!. Then, to ensure we know that the Log gets fired off, we're going to output the object comment to the screen by adding a checkmark to the box to the right of bOutputObjCommentToScreen:

    And that's about it. When the map is launched, the player will spawn and a Tutorial! will appear in text at the bottom left of the...

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