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Unreal Development Kit Beginner's Guide

You're reading from   Unreal Development Kit Beginner's Guide A fun, quick, step by step guide to level design and creating your own game world.

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Product type Paperback
Published in Aug 2011
Publisher Packt
ISBN-13 9781849690522
Length 244 pages
Edition 1st Edition
Tools
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Author (1):
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Richard Moore Richard Moore
Author Profile Icon Richard Moore
Richard Moore
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Table of Contents (17) Chapters Close

Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
1. Level Design HQ 2. Hello UDK FREE CHAPTER 3. Applying Lighting Effects 4. Battling the Elements 5. Movement with Movers 6. Terrain 7. Adding Gameplay Elements into your Map 8. Complex Event Sequences 9. Materials Index

Time for action – placing weapons


Most pickups, such as the health vial, just require you to place them in the world and you're good to go. But for weapon pickups and weapon lockers, you need to specify what kind of weapons will be available.

  1. Place an UTWeaponPickupFactory in your level in the same way you placed the health vial. Make sure that the object is selected in the world, then click on View | Actor Properties or double-click on the object, or press F4.

  2. Every object, even static meshes and brushes, have properties that you can set. There are lots of categories in the properties window, and most of those categories, such as Display, Movement, and Object are used by every type of actor. In most cases, you only care about the properties for the specific type of actor you're working on. In this case, we want to set the weapon pickup factory properties, so click on the UTWeaponPickupFactory category. It may already be open.

  3. You can now pick what type of weapon you want by clicking on the...

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