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Unreal Development Kit Beginner's Guide

You're reading from   Unreal Development Kit Beginner's Guide A fun, quick, step by step guide to level design and creating your own game world.

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Product type Paperback
Published in Aug 2011
Publisher Packt
ISBN-13 9781849690522
Length 244 pages
Edition 1st Edition
Tools
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Author (1):
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Richard Moore Richard Moore
Author Profile Icon Richard Moore
Richard Moore
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Table of Contents (17) Chapters Close

Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
1. Level Design HQ 2. Hello UDK FREE CHAPTER 3. Applying Lighting Effects 4. Battling the Elements 5. Movement with Movers 6. Terrain 7. Adding Gameplay Elements into your Map 8. Complex Event Sequences 9. Materials Index

Time for action – placing jump pads


Jump pads launch the player into the air, ultimately to come down at a specified location.

  1. To create a jump pad, you need to place a jump pad base and then tell it where the player is supposed to land. But first, modify your level so that one of the rooms has a ledge or a platform that is big enough to run around on.

  2. Placing a jump pad is the same as placing any pickup. It's in the Actor Classes browser under Navigation point. It's called UTJumpPad. Create one next to your ledge, about 128 units out.

  3. Also place a navigation point on top of the ledge; the jump pad will eventually lead here:

  4. We specify the jump pad's target in its properties window, similar to how we specified what weapon a weapon pickup will spawn.

    Open up the jump pad's properties window, and open up the UTJumpPad category. Aha! There's a box labeled Jump Target and a few other controls, which I'll let you explore on your own, once the whole thing is hooked up.

    What we need to do is plug our...

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