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Unreal Development Kit Beginner's Guide

You're reading from   Unreal Development Kit Beginner's Guide A fun, quick, step by step guide to level design and creating your own game world.

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Product type Paperback
Published in Aug 2011
Publisher Packt
ISBN-13 9781849690522
Length 244 pages
Edition 1st Edition
Tools
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Author (1):
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Richard Moore Richard Moore
Author Profile Icon Richard Moore
Richard Moore
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Table of Contents (17) Chapters Close

Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
1. Level Design HQ 2. Hello UDK FREE CHAPTER 3. Applying Lighting Effects 4. Battling the Elements 5. Movement with Movers 6. Terrain 7. Adding Gameplay Elements into your Map 8. Complex Event Sequences 9. Materials Index

Summary


We learned a lot in this chapter about:

  • Naming the different types of map convention

  • Adding a player start to our map

  • Placing pickups in our map

  • Placing weapons in our map

  • Placing jump pads in our map

  • Adding other game objective types to our map

  • Placing path nodes in our map

So that's how you add gameplay elements such as player starts, special pickups, weapons, jump pads, and other gameplay elements such as teleporter and vehicles. We also have learnt how to use path nodes to create a path where the bots will navigate around our map. In the next chapter, we will be looking at basic Kismet scripting.

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