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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone FREE CHAPTER 2. Content, Objects, and Scale 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Who this book is for

If you are interested in virtual reality, want to learn how it works, or want to create your own VR experiences, this book is for you. Whether you're a non-programmer and are unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, you will benefit from this book. Any experience in Unity is an advantage. If you are new to Unity, you too can pick up this book, although you might first want to work through some of Unity's own getting-started tutorials available on their website (https://unity3d.com/learn).

Game developers may already be familiar with the concepts in this book reapplied to the VR projects while learning many other ideas specific to VR. Mobile and 2D game designers who already know how to use Unity will discover another dimension! Engineers and 3D designers may understand many of the 3D concepts, but learn to use the Unity engine for VR. Application developers may appreciate the potential non-gaming uses of VR and may want to learn the tools to make that happen.

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