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Unity Multiplayer Games

You're reading from   Unity Multiplayer Games Take your gaming development skills into the online multiplayer arena by harnessing the power of Unity 4 or 3. This is not a dry tutorial ‚Äì it uses exciting examples and an enthusiastic approach to bring it all to life.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692328
Length 242 pages
Edition 1st Edition
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Author (1):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
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Toc

Table of Contents (9) Chapters Close

Preface 1. Unity Networking – The Pong Game FREE CHAPTER 2. Photon Unity Networking – The Chat Client 3. Photon Server – Star Collector 4. Player.IO – Bot Wars 5. PubNub – The Global Chatbox 6. Entity Interpolation and Prediction 7. Server-side Hit Detection Index

Setting up PUN with Photon Cloud


To begin, go ahead and sign up for Photon Cloud at:

https://cloud.exitgames.com

After you've created an account, go to the Dashboard (My Photon | Applications) and create a new Application. The name is not important, but you'll want to copy the ID for later.

Next, visit the Asset Store and search for Photon Unity Networking. The first asset you see should be Photon Unity Networking Free. Download this asset into your project.

Upon downloading the plugin, and importing via Assets | Import Package | Custom Package, you are prompted with a window asking you to sign up, enter an app ID, or setup a custom-hosted server.

Click on the Setup option, assuming you have already created an account with Photon Cloud. Select which region you want to use by default, and paste the ID you copied from the website into the AppId field, and click on Save.

You are now ready to begin using the PUN plugin.

Note

Photon relies on sockets to connect, and while it does work in webplayer...

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