Making the minigame
To put into practice what we have just looked at, we'll create a coconut shy game that ties into our access to the outpost. By playing the game, the player will be rewarded with the final battery they require to charge the outpost door.
As we have already set up the battery charge element of the game, we simply need to remove one of the batteries from the existing scene, leaving the player with one less.
Select one of the objects called battery in the Hierarchy panel, and then remove it with Command + Backspace (Mac) or Delete (PC).
Creating the coconut prefab
Now that we have learnt about instantiation, we'll begin our minigame by creating the object to be thrown, that is, the coconut.
Go to Game Object | Create Other | Sphere.
This creates a new sphere primitive object in the scene. While it will not be created directly in front of the editor viewport, you can easily zoom to it by hovering your cursor over the Scene view and pressing F (focus) on the keyboard. Rename...