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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Working with buttons and anchors


Now that we have the health bars working, let's tackle something similar to what we did before, in creating a simple HUD with a reset button. We'll also learn how to make our things look great at any resolution. We will need to perform the following steps:

  1. Let's start off with creating yet another canvas by navigating to GameObject | UI | Canvas. In this case, we want this canvas to cover our entire screen no matter which camera we are using, so this time we will keep the Render Mode property at Screen Space – Overlay. In order to differentiate from our last one, I will rename the canvas game object to HUD.

  2. With the HUD object selected, next we will create a button by navigating to GameObject | UI | Button.

    If we just play the game now, you'll notice that the button will appear, but it will seem like it's not anywhere in particular.

  3. For this example, I want to place this button in the top-left corner of my screen. Double-click on the Button object to center the...

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