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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
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Authors (3):
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Sinéad Murphy Sinéad Murphy
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Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Using scripting to control video playback on scene textures

While the previous recipe demonstrated how we can place videos using the VideoPlayer component, which is set up at design time, much more is possible when controlling video playback through scripting – for example, allowing the user to interactively pause/play/stop video playback:

Figure 14.3: Example of using a script to control the video

In this recipe, we’ll use scripting to play/pause the playback of a video rendered onto a 3D cube.

Getting ready

If you need a video file to follow this recipe, please use the 54321TestVideo.mov file included in the 14_02 folder.

How to do it...

To use scripting to control video playback, follow these steps:

  1. Create a new Unity 3D project.
  2. Import the provided 54321TestVideo.mov file.
  3. Create a 3D cube by going to GameObject | 3D Object | Cube.
  4. Create a C# script class named PlayPauseMainTexture and attach an instance...
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