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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
Languages
Tools
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Authors (3):
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Sinéad Murphy Sinéad Murphy
Author Profile Icon Sinéad Murphy
Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Mobile Games and Applications

In this chapter, we will present a set of recipes introducing the techniques you will need to build and deploy Unity games and applications to mobile devices.

Mobile projects might be games for an Apple or Android cell phone, an Augmented Reality (AR) app for an Apple iOS iPad tablet, or perhaps a Virtual Reality (VR) game for a dedicated VR headset. The concepts and skills for deploying to mobile devices are the same for all these uses, so in this chapter, we’ll explore how to set up, build, and deploy games for Android and Apple mobile devices, and you can then use these skills in the following two chapters when you learn how to develop and deploy AR and VR applications.

There are several steps to get from a project in the Unity Editor to a mobile app running on a device. For Android, we need to use the Unity Editor to build an APK Android app executable, and then get that APK file onto the device to install and run. For Apple iOS, there...

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