Adding film grain and vignette effects with URP postprocessing
The Universal Render Pipeline (URP) is one of the scriptable Render Pipelines that Unity supports. While the Built-In Render Pipeline (BIRP) is fine for most projects, once you start to need very high-quality graphics or special visual effects, then you’ll need to start using one of the Scriptable Render Pipelines.
Note: Our project is already using the URP since it was added as a requirement of the Starter Assets Third Person Controller package. If you are working on a different project, you can choose a URP or HDPR project template rather than the default BIRP when creating a new Unity project.
URP provides workflows that let you quickly and easily create optimized graphics that improve the visual effect of your project. In this recipe, we’ll use the basic scene created in the first recipe to add Film Grain as a postprocessing effect to our scene. The Film Grain effect simulates the...