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Unity Artificial Intelligence Programming

You're reading from   Unity Artificial Intelligence Programming Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789533910
Length 246 pages
Edition 4th Edition
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Authors (3):
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Dr. Davide Aversa Dr. Davide Aversa
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Dr. Davide Aversa
Clifford Peters Clifford Peters
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Clifford Peters
Aung Sithu Kyaw Aung Sithu Kyaw
Author Profile Icon Aung Sithu Kyaw
Aung Sithu Kyaw
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to AI FREE CHAPTER 2. Finite State Machines 3. Randomness and Probability 4. Implementing Sensors 5. Flocking 6. Path-Following and Steering Behaviors 7. A* Pathfinding 8. Navigation Mesh 9. Behavior Trees 10. Machine Learning in Unity 11. Putting It All Together 12. Other Books You May Enjoy

Demo slot machine

In this final demo, we'll design and implement a slot machine game with 10 symbols and three reels. To make it simple, we'll use the numbers from 0 to 9 as our symbols. Many slot machines would use fruit shapes and other simple shapes, such as bells, stars, and letters. Some other slot machines usually use a specific theme, based on popular movies or TV franchises. Since there are 10 symbols and 3 reels, that's a total of 1,000 (10^3) possible combinations.

Random slot machine

This random slot machine demo is similar to our previous dice example. This time, we are going to generate three random numbers for three reels. The only payout will be when you get three of the same symbols on the payline...

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