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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – putting the pieces together


That was the last of the scripts, for the moment. We have our tank and our scripts; the next step is to put them together.

  1. Now, we need to add them to our tank. Remember how we added our Tic-tac-toe script to the camera in the last chapter? Start by selecting your tank in the Hierarchy window. Before they work, we will first need to add the CharacterController component to our tank. So, go to the top of the Unity Editor and select Component, then select Physics, and finally click on the Character Controller option.

    • You will notice that a green capsule also appears on the tank in the Scene view; at the same time the new component is added. This capsule represents the space that will collide and interact with other colliders. The values on the CharacterController component let us control how it interacts with other colliders. For most cases, the defaults for the first four are just fine.

      Slope Limit: This attribute shows us how steep an incline the...

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