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Unity 5.x Shaders and Effects Cookbook

You're reading from   Unity 5.x Shaders and Effects Cookbook Master the art of Shader programming to bring life to your Unity projects

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785285240
Length 240 pages
Edition 1st Edition
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Author (1):
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Alan Zucconi Alan Zucconi
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Alan Zucconi
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Table of Contents (12) Chapters Close

Preface 1. Creating Your First Shader 2. Surface Shaders and Texture Mapping FREE CHAPTER 3. Understanding Lighting Models 4. Physically Based Rendering in Unity 5 5. Vertex Functions 6. Fragment Shaders and Grab Passes 7. Mobile Shader Adjustment 8. Screen Effects with Unity Render Textures 9. Gameplay and Screen Effects 10. Advanced Shading Techniques Index

Setting up the screen effects script system


The process of creating screen effects is one in which we grab a fullscreen image (or texture), use a shader to process its pixels on the GPU, and then send it back to Unity's renderer to apply it to the whole rendered image of the game. This allows us to perform per-pixel operations on the rendered image of the game in real time, giving us a more global artistic control.

Imagine if you had to go through and adjust each material on each object in your game to just adjust the contrast of the final look of your game. While not impossible, this would take a bit of labor to perform. By utilizing a screen effect, we can adjust the screen's final look as a whole, thereby giving us a more Photoshop-like control over our game's final appearance.

In order to get a Screen effect system up and running, we have to set up a single script to act as the courier of the game's current rendered image or, what Unity calls, the Render Texture. By utilizing this script...

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