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Unity 5.x 2D Game Development Blueprints

You're reading from   Unity 5.x 2D Game Development Blueprints Explore the features of Unity 5 for 2D game development by building three amazing game projects

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781784393106
Length 252 pages
Edition 1st Edition
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Authors (2):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Abdelrahman Elsayegh Abdelrahman Elsayegh
Author Profile Icon Abdelrahman Elsayegh
Abdelrahman Elsayegh
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Toc

Setting up the scene and creating the map


The first thing to do is to create the map where the game will take place. This can be easily done by creating a new Sprite by right-clicking on the Hierarchy panel and then selecting 2D Object/Sprite.

Now, we can assign the map in the package to the Sprite variable by dragging and dropping it on the variable. The name of the asset should be map-01. Moreover, we should set all the components of its position to 0, especially the Z-axis, and rename it, Map. Our Inspector should appear like this:

The next step is to set the camera. To do this, we need to select it and then change its Size variable to fit our map. In this case, we can set its value to 22.5. As a result, the whole map is visible by the camera, as in the following image:

Tip

Keep in mind that some of the space could be needed to create the UI, which we will see in the next chapter. However, the position and the size of the camera can be changed later, when we will have a better idea of...

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