Summary
In this chapter, we have looked at the use of particles to give a more dynamic feel to our game. Particles are used in a wide array of different game situations, from car and spaceship exhausts to guns and air-vent steam, and the best way to reinforce what we have just learned is to experiment. There are a lot of parameters to play with and, as such, the best results are found by taking some time out of a project just to see what kind of effects you can achieve. We have also looked at one method for triggering particles as part of the game—something that in most kinds of games, you will likely do quite often.
In the next chapter, we will take a look at making menus for your game, and this will involve scripting with Unity's GUI class, as well as using GUI Skin assets to style and create behaviors for your interfaces. The GUI class is a specific part of the Unity engine, which is used specifically for making menus, HUDs (Heads Up Displays), and when used in conjunction with GUI Skin...